Freelance Artist![]() |
Always remember to select your scale before starting a new project, i used centimeters for this one |
| We start with two planes, the top one will be the standard ground positioned at Z:0.0 then make another plane just under it, tweaking will be necessary i found Z:-0.4 was a good overall for me | increase the texture size depending of the scale and level of detail you want, i used 750 by 550, and created a 4K map |
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Always remember to select your scale before starting a new project, i used centimeters for this one |
| We start with two planes, the top one will be the standard ground positioned at Z:0.0 then make another plane just under it, tweaking will be necessary i found Z:-0.4 was a good overall for me | increase the texture size depending of the scale and level of detail you want, i used 750 by 550, and created a 4K map |
Now created a orthographic camera on top of your scene and make a render to use as a guide in photoshop In photoshop you should not begin painting with a white canvas, as you will be unable to have negative displacement, so instead pick a color that will give you enough leeway in both positive displacement and negative displacement, it would be wise to study your scene to figure out what will be needed most For this one i used a dark gray since i wont be digging much so R:77 G:77 B:77
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Render for Photoshop |
Then you just start digging into the snow removing where needed, try to think about how it should be, where are the hotspots that would leave less snow, what kind of shoes a person uses, and how he walks. Obviously try to reduce the amount of snow where there is cover, or where there was cover, you can make a story with it eg: a car that was parked at one point then drives off leaves a distinctive mark in the snow.
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Final Snow Displace |
some places you need to add, pretty much anywhere buildup is possible mostly with static objects, a wall with the wind againts it will harvest more snow at it"s base when you are done, add a noise map overlayed with the final snow displace, as snow is never perfectly flat when you look close, just to create diferent elevations. |
Overlay |
Back into Max we start with two planes, the top one will be the standard ground positioned at Z:0.0 then make another plane just under it, tweaking will be necessary I found Z:-0.4 was a good overall for me |
You do not need to make a dense mesh for this, just a standard plane with 4 sides, the Vray displacement mod will take care of the rest |
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I used a Vray shader for the snow, with some blurry reflections, and a low fresnel, i also added a bump speckle for some added detail
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Plug your displacement map, i added some blur to it, some tweaking is always necessary, Sometimes the details done in photoshop are too coarse for real snow, or you do not have enough displacement triangulation to reproduce them as it should be. |
Setup the Vray Displace map, click on the modifier list and selecet VrayDisplacementMod Select 2D Mapping, and start tweaking the amount of displace, the resolution and precision work together, be carefull extreme values can significantly increase render time and may even prevent you from rendering due to memory swapping |
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Now render time, you will need to have some GI into your scene, snow is very reflective it needs light and an environement to shine, i tried recreating a light moon light over the snow. you can do that by either adding some direct lights pointing down, or by adding a skylight with a dark blue color
leave the vray displacement tab as is. |
Now Hit Render!
Hope you enjoyed it.